Pricing

Simple, transparent pricing.

Every game build is custom quoted. Your hosting subscription keeps your game live. Marketing is always optional. No credits. No surprises.

ONE-TIME · CUSTOM QUOTED

Pay for what you build

Every game is unique. Submit your scope, get an itemized quote automatically. Every character, every environment, every system priced individually. Pay per approved milestone.

MONTHLY · FIXED RATE

Keep your game live

A flat monthly fee keeps your game hosted, analytics running, and community features active. Cancel and your game goes offline. Reactivate and it comes back in minutes.

OPTIONAL · À LA CARTE

Market when you're ready

Trailers, social packs, BTS footage, and MarketingForge retainers are completely optional. Order once or run monthly. Always separate from your build cost.

GameForge · Hosting

Keep your game online

One subscription under GameForge. Your game stays live, your analytics run, your AI Operations agent audits daily.Marketing retainers below are separate — that's MarketingForge.

INDIE

$59/mo

For solo developers shipping their first game

  • 1 game · 500 peak CCU
  • AI Operations · weekly audit
  • 12 specialist agents · read-only
  • Federated Bug Brain · read access
  • Player analytics dashboard
  • App Store / Play Store integration
  • Community forums + standard support
Start with Indie
Most Popular

STUDIO

$149/mo

Indies scaling their first hit

  • 1 game · 2,500 peak CCU
  • AI Operations · daily audit + auto-fix PRs
  • 12 specialist agents · auto-fix mode
  • Player Support Agent · multilingual
  • Retention cohorts + advanced analytics
  • Live ops framework
  • Chat support
Start with Studio

GROWTH

$399/mo

Live games with traction and real player base

  • 1 game · 12,000 peak CCU
  • AI Operations · auto-deploy + auto-rollback
  • 12 specialist agents · full autonomy
  • LiveOps Autopilot + Monetization Optimizer
  • Anti-Cheat Detective · cross-tenant defense
  • A/B testing suite + Multiplayer infra
  • Dedicated account manager · 99.9% SLA
Start with Growth

SCALE

$899/mo

Hit games with serious infrastructure needs

  • 1 game · 40,000 peak CCU
  • AI Operations · 24/7 continuous audit
  • 12 agents + Predictive Crash Engine
  • Per-tenant private fine-tune · your model
  • Dynamic Difficulty + Player Modeling
  • Auto-scaling infrastructure
  • Quarterly strategy review · 99.95% SLA
Start with Scale

ENTERPRISE

Custom

Custom for large studios and AAA publishers

  • From $1,999/mo · volume-discounted
  • Unlimited CCU · custom regions
  • AI Operations · custom remediation playbooks
  • Dedicated specialist tuning on your codebase
  • Single-tenant infrastructure
  • Compliance Co-Pilot (GDPR/CCPA/COPPA/HIPAA)
  • Direct engineering support · 1h response SLA
Talk to Us
Burst above your CCU cap?
Auto-billed at $0.04 per extra CCU-hour. Hard caps available.
Multiple games?
Each game gets its own subscription. Bundle discount: 15% off when hosting 3+ games.
What's already included

Equivalent tooling stack would cost $300–800/mo on its own. Bundled in your hosting price.

Sentry crash reporting$26–403/moSentry Seer AI debugger$20+/moSnyk dependency CVE$25/dev/moBetterStack uptime$25–200/moPagerDuty on-call$21+/user/mo
Every tier · zero add-ons

The full AI engine. In every tier.

We don't gate the good stuff behind a Pro tier. Every game on GameForge — from $59 Indie to Enterprise — gets all 12 specialist agents, the Federated Bug Brain, and the same continuous learning loop. The only difference is autonomy and audit cadence.

Why it's bundled: Every game using the AI makes it smarter for every other game. Bundling = compounding moat.
Included in every plan
  • 12 specialist agents · narrow-domain experts
  • Federated Bug Brain · community fix corpus
  • Daily audit · 8 categories
  • Auto-fix PRs (Studio+)
  • Auto-deploy + auto-rollback (Growth+)
  • Anti-Cheat Detective · cross-tenant defense
  • AI Player Support · multilingual
  • LiveOps Autopilot (Growth+)
  • Monetization Optimizer (Growth+)
  • Per-tenant private fine-tune (Scale+)
  • Dynamic Difficulty (Scale+)
  • Predictive Crash Engine (Scale+)
See how AI Operations works →

Pick the right tier

Which tier does my game need?

CCU = simultaneous players at your peak moment. Match your game type and expected player base to the tier that fits. Burst above your tier auto-bills at $0.04 / CCU-hour — no surprise overage walls.

Your game
Indie · 500 CCU$59/mo
Studio · 2.5K CCU$149/mo
Growth · 12K CCU$399/mo
Scale · 40K CCU$899/mo
Hyper-casual mobile · primarily client-side~10K MAU~50K MAU~250K MAU~800K MAU
Casual / puzzle / match-3 · w/ leaderboards~7K MAU~35K MAU~170K MAU~570K MAU
Indie singleplayer w/ LiveOps + cloud saves~12K MAU~60K MAU~300K MAU~1M MAU
Co-op · 4-player rooms125 rooms625 rooms3,000 rooms10,000 rooms
Battle royale · 60-player matches8 matches40 matches200 matches650 matches
MMO · persistent shards1 small shard1 medium shard4 shards15 shards
Action multiplayer · 8-player matches60 matches300 matches1,500 matches5,000 matches
.io game · 100 CCU per server room5 rooms25 rooms120 rooms400 rooms

MAU = monthly active users. Estimates assume typical peak-to-average ratios (20–40×) and time-zone spread. Real numbers depend on retention curves and event cadence.

Indie$59/mo

Just launched · pre-1K downloads · solo dev project

Studio$149/mo

Soft-launched · 1K–50K MAU · first multiplayer hit

Growth$399/mo

Featured on stores · 50K–500K MAU · scaling LiveOps

Scale$899/mo

Hit game · 500K+ MAU with single high-CCU title

Infrastructure

Where your game lives

We don't hide our stack behind a vendor wall. Here's exactly where your players connect, how we keep latency low globally, and why our hosting costs a fraction of AWS-only competitors.

Tier 1Game servers
  • Bare-metal AMD Ryzen 7000-series + EPYC
  • EU (Frankfurt · Helsinki) + US (Hillsboro · Ashburn)
  • APAC · LATAM · OCE · India regional buildout

8–16 core dedicated CPUs, 32–256 GB DDR5 ECC RAM, 1 Gbps unmetered backbone — no egress fees on player traffic.

Tuned per CCU — 7× cheaper than hyperscaler pricing
Tier 2Edge & matchmaking
  • GameForge Edge Network · 300+ global PoPs
  • Sub-50 ms presence anywhere on Earth
  • Workers-style serverless lobby & matchmaker

Lobby, presence, matchmaking, and game-API requests served from the closest of 300+ edge locations to your players.

Included in tier
Tier 3Burst overflow
  • Hyperscaler container fleet for surge demand
  • Region-pinned · auto-spun · auto-killed
  • Hard daily spend caps prevent runaway bills

Spillover for unexpected viral spikes only. Never runs your baseline load.

Pay-as-you-burst
Tier 4Asset & patch CDN
  • GameForge Asset CDN · 120+ regional PoPs
  • Optimized for game patches (multi-GB downloads)
  • Smart compression + dedup for unchanged blocks

80% of game bandwidth is patch downloads. Delivered from the edge for 1/10th of typical hyperscaler cost.

Included up to tier limits
vs AWS-only competitors
7× cheaper
Same player experience. Fraction of the bill.
vs Photon, Hathora, Multiplay
10–60× cheaper per CCU
Photon charges $0.50/CCU. We charge $0.04.
Ownership of your data
100% yours
Daily exports. Migrate anywhere, anytime.

Included in every plan

AI Operations · your game audited every day

We run a full audit on your live game every 24 hours. Crashes, performance regressions, broken multiplayer sessions, store-policy drift, security vulns. When we find an issue, we don't just alert you — we fix it.

01

Daily audit

A full sweep across your game: crash telemetry, frame-time deltas, multiplayer error rates, payment-flow integrity, store policy compliance, dependency CVEs.

02

Auto-fix

When the issue is patchable, our agents author the fix, run it through your test suite, and ship a hotfix build. You get a PR-style summary in your dashboard.

03

Auto-rollback

If a fix regresses a metric, we roll back automatically within 90 seconds. Every change is reversible. Every deploy is observed.

See exactly what AI Operations does for your game

Audit categories, fix examples, rollback policy, what stays human-reviewed vs auto-shipped.

Explore AI Operations →

How we compare

The same game. Hosted somewhere else.

We're not making numbers up — every competitor figure below comes from their public pricing page. Click any source link to verify.

Provider500 CCU2,500 CCU12,000 CCU40,000 CCU
GameForgeYOU
+ 12 AI agents · all included
$59 / mo$149 / mo$399 / mo$899 / mo
Photon Engine
Realtime relay only
$125 / mo$500 + overage~$6,000 / mo~$20,000 / mo
PlayFab Standard
Backend services only
$400 / mo *$400 + meters$400 + heavy meters$8,000 / mo (Premium)
AWS GameLift
Raw infra · no analytics
~$420 / mo~$1,800 / mo~$6,500 / mo~$22,000 / mo
Edgegap
Orchestration · BYO compute
$0 + $0.14/CCU$250 + overageCustom enterpriseCustom enterprise
Nakama (Heroic Cloud)
Managed Nakama backend
~$500 / mo~$1,500 / mo~$3,000 / moCustom
Hathora
Shut down May 2026
Self-host bare metal
+ your engineering & DevOps time
$50 / mo + DevOps$140 / mo + DevOps$500 / mo + SRE$1,500 / mo + SRE team
vs Photon at 12K CCU
15× cheaper
$399 vs $6,000
vs AWS at 40K CCU
24× cheaper
$899 vs $22,000
vs Self-host (with team)
Cheaper + zero ops
No SRE hires required

* PlayFab Standard tier is $400/mo of credits — actual cost depends on usage meters. Competitor figures verified against public pricing pages as of April 2026.

Game Builds

Every build is custom quoted

Reference prices below. Your actual quote reflects your exact scope — down to the penny.

Build TypeGameForgeTypical DeliveryTraditional Equivalent
Micro (Hyper-casual)Custom Quote24–48 hours$15,000–$30,000
Indie (Casual, multi-platform)Custom Quote3–5 days$30,000–$80,000
Studio (Mid-core 3D)Custom Quote5–7 days$80,000–$200,000
Professional (Complex)Custom Quote10–14 days$200,000–$500,000
EnterpriseCustom QuoteCustom$500,000+

Free, itemized quote in minutes

Submit your scope. We price every deliverable individually.

Get My Free Quote →

Marketing Content

One-time add-ons

Order anytime. Generated from your game's profile — zero rebriefing.

Video Content

Cinematic Trailer (4K, 60 sec)$899
Gameplay Trailer (4K, 90 sec)$699
Launch Teaser (15 sec)$299
BTS Development Series (5 ep.)$1,299
App Store Creative Package$349

Social Content

App Store Optimization$449
Social Launch Blitz Pack (25 videos + 50 posts)$1,299
Individual HQ Short (15–30 sec)$79
Character Spotlight (30 sec)$99
Gameplay Clip Pack (10 clips)$449
Custom Content PackQuoted

All content is generated from your game's existing profile. Zero additional briefing required after your build.

MarketingForge

Autonomous marketing

Community management, content, analytics, and paid media — running 24/7.

SPARK

$499/mo
  • 32 social posts/month
  • 2 SEO blog posts/month
  • Community monitoring
  • Weekly performance report
Most Popular

GROWTH

$1299/mo
  • 80 posts/month
  • 4 long-form blog posts/month
  • Active community management
  • Monthly strategy brief
  • Competitor monitoring
  • App Store keyword tracking

SCALE

$2999/mo
  • Paid media management (up to $10K spend)
  • Influencer management (20/month)
  • PR monitoring — all gaming press
  • Competitive intelligence
  • Quarterly strategy presentation
  • Direct Slack channel

Common questions

Start building today.

Free quote. No commitment. No credit card required.

Average quote returned in under 3 minutes.