Simple, transparent pricing.
Every game build is custom quoted. Your hosting subscription keeps your game live. Marketing is always optional. No credits. No surprises.
Pay for what you build
Every game is unique. Submit your scope, get an itemized quote automatically. Every character, every environment, every system priced individually. Pay per approved milestone.
Keep your game live
A flat monthly fee keeps your game hosted, analytics running, and community features active. Cancel and your game goes offline. Reactivate and it comes back in minutes.
Market when you're ready
Trailers, social packs, BTS footage, and MarketingForge retainers are completely optional. Order once or run monthly. Always separate from your build cost.
GameForge · Hosting
Keep your game online
One subscription under GameForge. Your game stays live, your analytics run, your AI Operations agent audits daily.
Marketing retainers below are separate — that's MarketingForge.
INDIE
For solo developers shipping their first game
- 1 game · 500 peak CCU
- AI Operations · weekly audit
- 12 specialist agents · read-only
- Federated Bug Brain · read access
- Player analytics dashboard
- App Store / Play Store integration
- Community forums + standard support
STUDIO
Indies scaling their first hit
- 1 game · 2,500 peak CCU
- AI Operations · daily audit + auto-fix PRs
- 12 specialist agents · auto-fix mode
- Player Support Agent · multilingual
- Retention cohorts + advanced analytics
- Live ops framework
- Chat support
GROWTH
Live games with traction and real player base
- 1 game · 12,000 peak CCU
- AI Operations · auto-deploy + auto-rollback
- 12 specialist agents · full autonomy
- LiveOps Autopilot + Monetization Optimizer
- Anti-Cheat Detective · cross-tenant defense
- A/B testing suite + Multiplayer infra
- Dedicated account manager · 99.9% SLA
SCALE
Hit games with serious infrastructure needs
- 1 game · 40,000 peak CCU
- AI Operations · 24/7 continuous audit
- 12 agents + Predictive Crash Engine
- Per-tenant private fine-tune · your model
- Dynamic Difficulty + Player Modeling
- Auto-scaling infrastructure
- Quarterly strategy review · 99.95% SLA
ENTERPRISE
Custom for large studios and AAA publishers
- From $1,999/mo · volume-discounted
- Unlimited CCU · custom regions
- AI Operations · custom remediation playbooks
- Dedicated specialist tuning on your codebase
- Single-tenant infrastructure
- Compliance Co-Pilot (GDPR/CCPA/COPPA/HIPAA)
- Direct engineering support · 1h response SLA
Auto-billed at $0.04 per extra CCU-hour. Hard caps available.
Each game gets its own subscription. Bundle discount: 15% off when hosting 3+ games.
Equivalent tooling stack would cost $300–800/mo on its own. Bundled in your hosting price.
The full AI engine. In every tier.
We don't gate the good stuff behind a Pro tier. Every game on GameForge — from $59 Indie to Enterprise — gets all 12 specialist agents, the Federated Bug Brain, and the same continuous learning loop. The only difference is autonomy and audit cadence.
- 12 specialist agents · narrow-domain experts
- Federated Bug Brain · community fix corpus
- Daily audit · 8 categories
- Auto-fix PRs (Studio+)
- Auto-deploy + auto-rollback (Growth+)
- Anti-Cheat Detective · cross-tenant defense
- AI Player Support · multilingual
- LiveOps Autopilot (Growth+)
- Monetization Optimizer (Growth+)
- Per-tenant private fine-tune (Scale+)
- Dynamic Difficulty (Scale+)
- Predictive Crash Engine (Scale+)
Pick the right tier
Which tier does my game need?
CCU = simultaneous players at your peak moment. Match your game type and expected player base to the tier that fits. Burst above your tier auto-bills at $0.04 / CCU-hour — no surprise overage walls.
MAU = monthly active users. Estimates assume typical peak-to-average ratios (20–40×) and time-zone spread. Real numbers depend on retention curves and event cadence.
Just launched · pre-1K downloads · solo dev project
Soft-launched · 1K–50K MAU · first multiplayer hit
Featured on stores · 50K–500K MAU · scaling LiveOps
Hit game · 500K+ MAU with single high-CCU title
Infrastructure
Where your game lives
We don't hide our stack behind a vendor wall. Here's exactly where your players connect, how we keep latency low globally, and why our hosting costs a fraction of AWS-only competitors.
- Bare-metal AMD Ryzen 7000-series + EPYC
- EU (Frankfurt · Helsinki) + US (Hillsboro · Ashburn)
- APAC · LATAM · OCE · India regional buildout
8–16 core dedicated CPUs, 32–256 GB DDR5 ECC RAM, 1 Gbps unmetered backbone — no egress fees on player traffic.
- GameForge Edge Network · 300+ global PoPs
- Sub-50 ms presence anywhere on Earth
- Workers-style serverless lobby & matchmaker
Lobby, presence, matchmaking, and game-API requests served from the closest of 300+ edge locations to your players.
- Hyperscaler container fleet for surge demand
- Region-pinned · auto-spun · auto-killed
- Hard daily spend caps prevent runaway bills
Spillover for unexpected viral spikes only. Never runs your baseline load.
- GameForge Asset CDN · 120+ regional PoPs
- Optimized for game patches (multi-GB downloads)
- Smart compression + dedup for unchanged blocks
80% of game bandwidth is patch downloads. Delivered from the edge for 1/10th of typical hyperscaler cost.
Included in every plan
AI Operations · your game audited every day
We run a full audit on your live game every 24 hours. Crashes, performance regressions, broken multiplayer sessions, store-policy drift, security vulns. When we find an issue, we don't just alert you — we fix it.
Daily audit
A full sweep across your game: crash telemetry, frame-time deltas, multiplayer error rates, payment-flow integrity, store policy compliance, dependency CVEs.
Auto-fix
When the issue is patchable, our agents author the fix, run it through your test suite, and ship a hotfix build. You get a PR-style summary in your dashboard.
Auto-rollback
If a fix regresses a metric, we roll back automatically within 90 seconds. Every change is reversible. Every deploy is observed.
See exactly what AI Operations does for your game
Audit categories, fix examples, rollback policy, what stays human-reviewed vs auto-shipped.
How we compare
The same game. Hosted somewhere else.
We're not making numbers up — every competitor figure below comes from their public pricing page. Click any source link to verify.
* PlayFab Standard tier is $400/mo of credits — actual cost depends on usage meters. Competitor figures verified against public pricing pages as of April 2026.
Game Builds
Every build is custom quoted
Reference prices below. Your actual quote reflects your exact scope — down to the penny.
Free, itemized quote in minutes
Submit your scope. We price every deliverable individually.
Marketing Content
One-time add-ons
Order anytime. Generated from your game's profile — zero rebriefing.
Video Content
Social Content
All content is generated from your game's existing profile. Zero additional briefing required after your build.
MarketingForge
Autonomous marketing
Community management, content, analytics, and paid media — running 24/7.
SPARK
- 32 social posts/month
- 2 SEO blog posts/month
- Community monitoring
- Weekly performance report
GROWTH
- 80 posts/month
- 4 long-form blog posts/month
- Active community management
- Monthly strategy brief
- Competitor monitoring
- App Store keyword tracking
SCALE
- Paid media management (up to $10K spend)
- Influencer management (20/month)
- PR monitoring — all gaming press
- Competitive intelligence
- Quarterly strategy presentation
- Direct Slack channel
Common questions
Start building today.
Free quote. No commitment. No credit card required.
Average quote returned in under 3 minutes.