Game Builder

From a prompt
to a finished game.

Describe the game you want. Agents spec it, architect it, build it, test it, and ship it — while you approve or redirect at every checkpoint.

6h
Avg time to playable build
26
Engines supported
2.4M
Lines of agent-written code / day
8.1K
Studios shipping on platform
01 · Spec

Director agent listens.

Tell the Director the game you want. It pitches back a genre, core loop, scope, and engine choice. Iterate in plain English until you're aligned.
Director · live
Spec session
02 · Architect

Architect draws the skeleton.

ECS or actor model. Save schema, runtime services, engine choice, asset pipelines. The Architect agent commits every decision as a diffable spec file.
Architect · v3
Architecture
03 · Build

Coder + 11 agents execute.

Code, art, audio, levels, UI, QA — concurrent. You watch the build, approve checkpoints, redirect at will. Or approve auto-merge and check back in 6 hours.
14 agents · concurrent
Live build
04 · Ship

Publishing is a checkbox.

Steam, PS5, Xbox, Switch, iOS, Android, Web. Store pages, press kits, age ratings, trailers. The Publishing Strategist handles every long-tail task.
Publishing Strategist
Multi-platform ship
Try it now

Type your game idea.
Watch the Director respond.

No signup. No credit card. A real slice of the agent flow that powers every full build.

Ready to build
the future of games?

No upfront payment · Quote is free, always · Custom-priced to your scope