Game Builder
From a prompt
to a finished game.
Describe the game you want. Agents spec it, architect it, build it, test it, and ship it — while you approve or redirect at every checkpoint.
6h
Avg time to playable build
26
Engines supported
2.4M
Lines of agent-written code / day
8.1K
Studios shipping on platform
01 · Spec
Director agent listens.
Tell the Director the game you want. It pitches back a genre, core loop, scope, and engine choice. Iterate in plain English until you're aligned.
Director · live
Spec session
02 · Architect
Architect draws the skeleton.
ECS or actor model. Save schema, runtime services, engine choice, asset pipelines. The Architect agent commits every decision as a diffable spec file.
Architect · v3
Architecture
03 · Build
Coder + 11 agents execute.
Code, art, audio, levels, UI, QA — concurrent. You watch the build, approve checkpoints, redirect at will. Or approve auto-merge and check back in 6 hours.
14 agents · concurrent
Live build
04 · Ship
Publishing is a checkbox.
Steam, PS5, Xbox, Switch, iOS, Android, Web. Store pages, press kits, age ratings, trailers. The Publishing Strategist handles every long-tail task.
Publishing Strategist
Multi-platform ship
Try it now
Type your game idea.
Watch the Director respond.
No signup. No credit card. A real slice of the agent flow that powers every full build.
Ready to build
the future of games?
No upfront payment · Quote is free, always · Custom-priced to your scope