AI Operations · Included in every hosting plan

Your game, audited every day.
Fixed before players notice.

We don't wait for you to file a ticket. Every 24 hours, our AI runs a complete audit on your live game — crashes, performance, multiplayer, security, store policy. When it can fix the issue, it fixes it. When it can't, you get a clean playbook in your dashboard before you wake up.

24h
Full audit cadence
90s
Auto-rollback latency
8
Audit categories
$0
Add-on cost

What we audit

Eight categories. Daily. Every game.

Crash & exception telemetry

Every crash report symbolicated, deduplicated, ranked by player impact. Top crashes get a fix attempt within 24h.

Performance regressions

Frame-time, memory, network round-trip — compared to the prior 7-day baseline. >10% regressions trigger an audit ticket.

Multiplayer session integrity

Match-start failures, desync events, disconnect spikes per region. Bad fleets get rebalanced automatically.

Security & dependency CVEs

Daily scan against your full dependency graph. Critical CVEs get an auto-PR with the patched version + smoke tests.

Store policy compliance

Apple, Google, Steam, Epic policy delta tracking. If a policy change affects you, we surface the exact violation and propose a fix.

Payment & IAP integrity

Receipt validation, refund spike detection, fraud-pattern recognition. Bad receipts get blocked at the platform layer.

Save-data corruption

Schema-drift detection on player saves. Bad migrations are caught before deployment to the full population.

Anti-cheat signal drift

Cheating patterns evolve weekly. Our detection model retrains on your telemetry and ships new rules without code changes.

How autonomous

You set the autonomy level. We respect it.

Critical bugs get fixed in production automatically. Lower-severity issues wait for your review. You stay in control of every line of game code that ships.

Critical

Examples

  • App crashes on launch
  • Payment flow broken
  • Multiplayer offline >5 min
  • Active CVE in dependency

What we do

Auto-fix + auto-deploy hotfix. Notify owner. Auto-rollback if metrics regress.

High

Examples

  • Crash rate +50% vs baseline
  • P99 latency +30%
  • Match-start failure spike
  • Store policy violation

What we do

Auto-fix in PR. Auto-deploy if smoke tests pass and you have auto-deploy enabled.

Medium

Examples

  • Memory leak
  • Slow query (>500ms)
  • Deprecated API call
  • Missing analytics event

What we do

Auto-fix in PR. Awaits your review before merge.

Low

Examples

  • Code smell
  • Outdated comment
  • Unused dependency
  • Optimization hint

What we do

Filed as suggestions in your weekly digest. Never auto-applied.

What stays human

We fix bugs. We don't change your game.

AI Operations is a maintenance system, not a game-design system. These categories are never touched without your explicit ask.

  • Game balance changes (no AI re-tuning of progression curves)
  • New feature design (audit doesn't add scope, only fixes regressions)
  • Art / audio / narrative changes
  • Pricing or monetization changes
  • Anything that affects player-visible game design

The pipeline

From signal to ship — under 30 minutes

1
Signal

Telemetry, crash reports, user-reported issues, dependency scanners.

2
Triage

AI agents cluster, dedupe, rank by player impact and severity.

3
Diagnose

Root cause traced through code, telemetry, and recent deploys.

4
Fix

Code change authored. Tests run in isolation against staged build.

5
Ship & watch

Deploy to canary first. Promote to fleet. Auto-rollback on regression.

The Specialist Council

12 specialist agents. One AI engine.

Single-LLM doing everything = mediocre at all of it. Each specialist has narrow scope, deep tool access, and per-domain training. The council collaborates — every agent stays in its lane.

💥
✓ Shipped

Crash Whisperer

Stack-trace clustering, root-cause analysis, patches

Triggers: Crash spike · new exception class
Autonomy: Auto-patch + canary deploy
✓ Shipped

Perf Architect

Frame-time, memory, GPU bottlenecks, hot-path refactors

Triggers: P99 regression > 10%
Autonomy: Auto-PR (Studio+) · auto-deploy (Growth+)
🛰️
✓ Shipped

Multiplayer Sentinel

Session integrity, desync, matchmaker health, regional balancing

Triggers: Match-start failures · disconnect spikes
Autonomy: Auto-rebalance fleet · hotfix code
🛡️
✓ Shipped

Security Sweeper

CVE patches, exploit hardening, key rotation, vuln scans

Triggers: Daily scan + new CVE published
Autonomy: Auto-PR with patched dep + tests
🕵️
Shipping

Anti-Cheat Detective

Pattern detection, ban automation, evolves with attackers

Triggers: Cheating signal · anomalous metrics
Autonomy: Issue bans · push detection rules to fleet
📜
✓ Shipped

Store Compliance Officer

Apple / Google / Steam / Epic policy delta tracking, ratings drift

Triggers: Policy update · review failure
Autonomy: Surface violation + propose fix
🩺
Shipping

Retention Doctor

Churn cohorts, frustration points, drop-off analysis

Triggers: Daily cohort review
Autonomy: Suggest hooks · A/B test setups
💰
Shipping

Monetization Optimizer

IAP price points, ad placement, paywall A/B

Triggers: Weekly conversion review
Autonomy: Run A/B tests within guardrails
🎬
Roadmap

LiveOps Director

Event calendar, drops, seasonal content

Triggers: Calendar gaps · competitor moves
Autonomy: Draft events · queue for human approval
🌍
Shipping

Localization Translator

50+ languages, cultural adaptation

Triggers: New release · store metadata change
Autonomy: Auto-localize updates · flag risky translations
💬
Shipping

Player Support Agent

Tickets, refunds, ban appeals, account recovery

Triggers: Inbound ticket
Autonomy: Resolve common cases · escalate complex
🔮
✓ Shipped

Capacity Oracle

Traffic prediction, pre-warm fleets

Triggers: Continuous · hourly forecasts
Autonomy: Auto-scale · pre-provision capacity

The Federated Bug Brain

The AI that gets smarter with every game it hosts.

Sentry fixes YOUR bugs. Cursor fixes YOUR code. We do that — plus every fix across every game becomes a recipe other games inherit. Three privacy-isolated tiers of learning. Compounds with every customer. Competitors can't replicate the corpus.

Tier 3 · Collective
Per-engine fine-tunes

Quarterly fine-tunes per game engine (Unity / Unreal / Godot / Roblox / Web). Trained on anonymized fix pairs. All tenants inherit improvements automatically. After 10K games hosted, the AI fixes 80%+ of common Unity bugs unaided.

UnityUnrealGodotRobloxWebPhaserPlayCanvas

anonymized signatures + fixes

Tier 2 · Federated
Pattern library

Bug signatures (AST shapes, API sequences, error patterns) → fix recipes (with success rate). Privacy-stripped. Available read-only to all tenants. Opt-in to contribute. Pattern grows with every customer — even your $59 Indie tier reads from the full corpus.

5M+
training examples / year (at 100K games)
Daily
pattern updates
0
literal code crosses tenants
Opt-out
anytime · still consume

private extractions

Tier 1 · Private
Per-tenant memory

Your audit history, fix attempts, performance baselines, customer support corpus. Lives in your tenant boundary. Never leaves. Powers your private agents. Scale and Enterprise tiers get a private fine-tune — your model trained only on your data.

The compounding effect

Auto-resolve % grows with the corpus

Every fix anyone's game gets makes everyone's game safer. After 100K games hosted, 95%+ of audit-detected issues resolve within 30 minutes. The longer we exist, the further competitors fall behind.

100
games
35%
Q1 · pilot phase
1K
games
60%
Year 1 · early traction
10K
games
80%
Year 2 · category leader
100K
games
92%
Year 3 · industry standard

Why this becomes uncopyable

Seven compounding loops

Each loop gets stronger with every customer. After 5 years, the gap between us and a new entrant is unbridgeable — not because of code, but because of the corpus.

01

Bug Pattern Knowledge Graph

Every fix attempt → {signature, fix, outcome}. After 100K games × 50 fix attempts/year = 5M training examples per year. Per-engine fine-tunes get measurably better quarter-over-quarter.

02

Performance Optimization Library

Every diagnosed perf regression → {environment, problem, fix recipe}. Specific, evidence-backed. Indie devs get AAA-grade optimization for free.

03

Anti-Cheat Collective Defense

Cheat detected on Game A → defense pattern shipped to all 100K games the same day. Inverts the network effect on attackers — they face the entire fleet.

04

LiveOps Playbook

"You have a roguelike with similar retention curve to Game X — they ran a 7-day permadeath event last October and got +43% DAU. Want me to draft yours?"

05

Capacity Prediction Model

Every game's traffic curve trains a global demand model. Pre-warm servers 24h before viral spikes. Catches TikTok-driven surges before competitors notice.

06

Player Support Knowledge Base

Every resolved ticket trains the support agent. After scale: 90%+ of tickets resolved by AI in <60 seconds in the player's native language.

07

Game-System Code Patterns

After hosting 1,000 MMOs, AI knows inventory/economy/quest patterns cold. Same for BR, deck-builders, roguelikes. Indie devs get battle-tested scaffolding.

Privacy & isolation

Federated learning done right

Cross-tenant learning only works if every tenant can trust the boundary. Six guarantees that make this saleable to enterprise, defense, healthcare, and Fortune 500.

Tenant boundary

Your code, telemetry, crash dumps, and player data live in a tenant-isolated store. Raw tenant code never crosses to other tenants.

Pattern extraction only

What feeds the federated layer: anonymized AST shapes, API call sequences, error signatures. Never literal code, identifiers, or assets.

Opt-out, opt-in

Any tenant can exclude themselves from contributing patterns. You still get read-only benefits from the community knowledge base.

Per-tenant fine-tunes

Scale and Enterprise tiers get private fine-tunes — your model trained only on your data. No cross-pollination unless you allow it.

Held-out evaluation

Every model update evaluates on a per-engine, per-genre held-out set. Auto-rollback to prior version if performance regresses.

Audit trail

Every model decision logged. SOC 2 Type II in progress. GDPR Article 28 DPA available. Customer-managed keys at Enterprise.

Status

Shipped · shipping · on roadmap

We don't pretend roadmap features are live. Here's what your subscription gets today, what's arriving this quarter, and what's next.

Shipped
  • Daily 8-category audit
  • Auto-fix PRs (Studio+)
  • Auto-deploy (Growth+)
  • Auto-rollback (Scale)
  • Crash Whisperer · Perf Architect · Multiplayer Sentinel · Security Sweeper · Store Compliance · Capacity Oracle (6 of 12 specialists)
  • Federated Bug Brain · read-only access in every tier
Shipping (Q3 2026)
  • Anti-Cheat Detective · cross-tenant defense propagation
  • Retention Doctor · churn cohort analysis
  • Monetization Optimizer · IAP & paywall A/B
  • Localization Translator · 50-language MVP
  • Player Support Agent · 24/7 multilingual
  • Federated Bug Brain · write contribution + per-engine fine-tunes
On roadmap (Q4 2026 → Q1 2027)
  • LiveOps Director · full event planning + execution
  • Per-tenant private fine-tune (Scale+)
  • Predictive Crash Engine (24-72h forecast)
  • Dynamic Difficulty + Player Modeling
  • Cross-Game Insights Engine
  • Compliance Co-Pilot (Enterprise)
  • Auto-Marketing Brief Generator (MarketingForge bridge)

Why this matters

The traditional stack vs. AI Operations

What you need
Traditional studio stack
AI Operations on GameForge
Crash reporting
Sentry / Backtrace · ~$100–500/mo per game
Included
AI bug-fixer
Sentry Seer · $40/contributor + $20/mo credits
Included
Uptime / SLA monitoring
BetterStack / PagerDuty · $80–500/mo
Included
Dependency CVE scanning
Snyk / Socket · $50–200/mo per repo
Included
Auto-deploy + rollback
Custom CI/CD plus on-call rotation
Included
Engineer on-call hours
~20 hours / week of senior eng time
0 — agents handle the cycle

Stop firefighting. Start shipping.

All 12 specialist agents. Federated Bug Brain. Daily audits. Auto-fix. Anti-cheat. Player Support. LiveOps Autopilot. Per-tenant fine-tune at Scale. Bundled into every hosting tier from Indie ($59) to Enterprise. No add-ons. No Pro. Just one engine that gets stronger every day.