Your game, audited every day.
Fixed before players notice.
We don't wait for you to file a ticket. Every 24 hours, our AI runs a complete audit on your live game — crashes, performance, multiplayer, security, store policy. When it can fix the issue, it fixes it. When it can't, you get a clean playbook in your dashboard before you wake up.
What we audit
Eight categories. Daily. Every game.
Crash & exception telemetry
Every crash report symbolicated, deduplicated, ranked by player impact. Top crashes get a fix attempt within 24h.
Performance regressions
Frame-time, memory, network round-trip — compared to the prior 7-day baseline. >10% regressions trigger an audit ticket.
Multiplayer session integrity
Match-start failures, desync events, disconnect spikes per region. Bad fleets get rebalanced automatically.
Security & dependency CVEs
Daily scan against your full dependency graph. Critical CVEs get an auto-PR with the patched version + smoke tests.
Store policy compliance
Apple, Google, Steam, Epic policy delta tracking. If a policy change affects you, we surface the exact violation and propose a fix.
Payment & IAP integrity
Receipt validation, refund spike detection, fraud-pattern recognition. Bad receipts get blocked at the platform layer.
Save-data corruption
Schema-drift detection on player saves. Bad migrations are caught before deployment to the full population.
Anti-cheat signal drift
Cheating patterns evolve weekly. Our detection model retrains on your telemetry and ships new rules without code changes.
How autonomous
You set the autonomy level. We respect it.
Critical bugs get fixed in production automatically. Lower-severity issues wait for your review. You stay in control of every line of game code that ships.
Examples
- App crashes on launch
- Payment flow broken
- Multiplayer offline >5 min
- Active CVE in dependency
What we do
Auto-fix + auto-deploy hotfix. Notify owner. Auto-rollback if metrics regress.
Examples
- Crash rate +50% vs baseline
- P99 latency +30%
- Match-start failure spike
- Store policy violation
What we do
Auto-fix in PR. Auto-deploy if smoke tests pass and you have auto-deploy enabled.
Examples
- Memory leak
- Slow query (>500ms)
- Deprecated API call
- Missing analytics event
What we do
Auto-fix in PR. Awaits your review before merge.
Examples
- Code smell
- Outdated comment
- Unused dependency
- Optimization hint
What we do
Filed as suggestions in your weekly digest. Never auto-applied.
What stays human
We fix bugs. We don't change your game.
AI Operations is a maintenance system, not a game-design system. These categories are never touched without your explicit ask.
- Game balance changes (no AI re-tuning of progression curves)
- New feature design (audit doesn't add scope, only fixes regressions)
- Art / audio / narrative changes
- Pricing or monetization changes
- Anything that affects player-visible game design
The pipeline
From signal to ship — under 30 minutes
Telemetry, crash reports, user-reported issues, dependency scanners.
AI agents cluster, dedupe, rank by player impact and severity.
Root cause traced through code, telemetry, and recent deploys.
Code change authored. Tests run in isolation against staged build.
Deploy to canary first. Promote to fleet. Auto-rollback on regression.
The Specialist Council
12 specialist agents. One AI engine.
Single-LLM doing everything = mediocre at all of it. Each specialist has narrow scope, deep tool access, and per-domain training. The council collaborates — every agent stays in its lane.
Crash Whisperer
Stack-trace clustering, root-cause analysis, patches
Perf Architect
Frame-time, memory, GPU bottlenecks, hot-path refactors
Multiplayer Sentinel
Session integrity, desync, matchmaker health, regional balancing
Security Sweeper
CVE patches, exploit hardening, key rotation, vuln scans
Anti-Cheat Detective
Pattern detection, ban automation, evolves with attackers
Store Compliance Officer
Apple / Google / Steam / Epic policy delta tracking, ratings drift
Retention Doctor
Churn cohorts, frustration points, drop-off analysis
Monetization Optimizer
IAP price points, ad placement, paywall A/B
LiveOps Director
Event calendar, drops, seasonal content
Localization Translator
50+ languages, cultural adaptation
Player Support Agent
Tickets, refunds, ban appeals, account recovery
Capacity Oracle
Traffic prediction, pre-warm fleets
The Federated Bug Brain
The AI that gets smarter with every game it hosts.
Sentry fixes YOUR bugs. Cursor fixes YOUR code. We do that — plus every fix across every game becomes a recipe other games inherit. Three privacy-isolated tiers of learning. Compounds with every customer. Competitors can't replicate the corpus.
Quarterly fine-tunes per game engine (Unity / Unreal / Godot / Roblox / Web). Trained on anonymized fix pairs. All tenants inherit improvements automatically. After 10K games hosted, the AI fixes 80%+ of common Unity bugs unaided.
anonymized signatures + fixes
Bug signatures (AST shapes, API sequences, error patterns) → fix recipes (with success rate). Privacy-stripped. Available read-only to all tenants. Opt-in to contribute. Pattern grows with every customer — even your $59 Indie tier reads from the full corpus.
private extractions
Your audit history, fix attempts, performance baselines, customer support corpus. Lives in your tenant boundary. Never leaves. Powers your private agents. Scale and Enterprise tiers get a private fine-tune — your model trained only on your data.
Auto-resolve % grows with the corpus
Every fix anyone's game gets makes everyone's game safer. After 100K games hosted, 95%+ of audit-detected issues resolve within 30 minutes. The longer we exist, the further competitors fall behind.
Why this becomes uncopyable
Seven compounding loops
Each loop gets stronger with every customer. After 5 years, the gap between us and a new entrant is unbridgeable — not because of code, but because of the corpus.
Bug Pattern Knowledge Graph
Every fix attempt → {signature, fix, outcome}. After 100K games × 50 fix attempts/year = 5M training examples per year. Per-engine fine-tunes get measurably better quarter-over-quarter.
Performance Optimization Library
Every diagnosed perf regression → {environment, problem, fix recipe}. Specific, evidence-backed. Indie devs get AAA-grade optimization for free.
Anti-Cheat Collective Defense
Cheat detected on Game A → defense pattern shipped to all 100K games the same day. Inverts the network effect on attackers — they face the entire fleet.
LiveOps Playbook
"You have a roguelike with similar retention curve to Game X — they ran a 7-day permadeath event last October and got +43% DAU. Want me to draft yours?"
Capacity Prediction Model
Every game's traffic curve trains a global demand model. Pre-warm servers 24h before viral spikes. Catches TikTok-driven surges before competitors notice.
Player Support Knowledge Base
Every resolved ticket trains the support agent. After scale: 90%+ of tickets resolved by AI in <60 seconds in the player's native language.
Game-System Code Patterns
After hosting 1,000 MMOs, AI knows inventory/economy/quest patterns cold. Same for BR, deck-builders, roguelikes. Indie devs get battle-tested scaffolding.
Privacy & isolation
Federated learning done right
Cross-tenant learning only works if every tenant can trust the boundary. Six guarantees that make this saleable to enterprise, defense, healthcare, and Fortune 500.
Tenant boundary
Your code, telemetry, crash dumps, and player data live in a tenant-isolated store. Raw tenant code never crosses to other tenants.
Pattern extraction only
What feeds the federated layer: anonymized AST shapes, API call sequences, error signatures. Never literal code, identifiers, or assets.
Opt-out, opt-in
Any tenant can exclude themselves from contributing patterns. You still get read-only benefits from the community knowledge base.
Per-tenant fine-tunes
Scale and Enterprise tiers get private fine-tunes — your model trained only on your data. No cross-pollination unless you allow it.
Held-out evaluation
Every model update evaluates on a per-engine, per-genre held-out set. Auto-rollback to prior version if performance regresses.
Audit trail
Every model decision logged. SOC 2 Type II in progress. GDPR Article 28 DPA available. Customer-managed keys at Enterprise.
Status
Shipped · shipping · on roadmap
We don't pretend roadmap features are live. Here's what your subscription gets today, what's arriving this quarter, and what's next.
- Daily 8-category audit
- Auto-fix PRs (Studio+)
- Auto-deploy (Growth+)
- Auto-rollback (Scale)
- Crash Whisperer · Perf Architect · Multiplayer Sentinel · Security Sweeper · Store Compliance · Capacity Oracle (6 of 12 specialists)
- Federated Bug Brain · read-only access in every tier
- Anti-Cheat Detective · cross-tenant defense propagation
- Retention Doctor · churn cohort analysis
- Monetization Optimizer · IAP & paywall A/B
- Localization Translator · 50-language MVP
- Player Support Agent · 24/7 multilingual
- Federated Bug Brain · write contribution + per-engine fine-tunes
- LiveOps Director · full event planning + execution
- Per-tenant private fine-tune (Scale+)
- Predictive Crash Engine (24-72h forecast)
- Dynamic Difficulty + Player Modeling
- Cross-Game Insights Engine
- Compliance Co-Pilot (Enterprise)
- Auto-Marketing Brief Generator (MarketingForge bridge)
Why this matters
The traditional stack vs. AI Operations
Stop firefighting. Start shipping.
All 12 specialist agents. Federated Bug Brain. Daily audits. Auto-fix. Anti-cheat. Player Support. LiveOps Autopilot. Per-tenant fine-tune at Scale. Bundled into every hosting tier from Indie ($59) to Enterprise. No add-ons. No Pro. Just one engine that gets stronger every day.